If you’re in the right hands I’m of the opinion that every genre is possible to be used in VR. Cities: VR provides an example of this. It’s not every feature from its more complicated elder brother Skylines: Cities Skylines does the trick, however, being a mayor with almost unlimited architectural capabilities and creating the city of tomorrow is thrilling, and it feels like a natural experience and quite intuitive.
Keep in mind it’s not the Cities game that combines Skylines that comes with VR; Fast Travel Games has built an entirely new version of Meta Quest 2 that places players in this vibrant and vibrant world. Similar to Skylines Cities: VR lets you control each major aspect of city planning, but without being absorbed in tiny aspects. You can simply design your city and not worry about the smallest detail. You can choose from nine maps. Beginning with an out-of-bounds road beginning to lay out roads and choosing buildings to go with them. From houses for residents to basic utilities, there’s a gradual learning curve that is based on milestones that allow for the opening of new facilities when the population grows. It’s an effective method of teaching city management that when you fail to keep the residents happy, they will leave.
Prioritizing industrial and commercial zone over residential will not have the staff to run your factories however, doing the opposite causes an increase in unemployment. If you’re in need of more skilled people to fill these jobs make sure you put money into the education of your employees. Are residents complaining about a high criminal rate? Make sure you create a police station, residents won’t stay at a place where they’re afraid. If you’d like a simpler time or want to be imaginative, unlimited cash can be accessed when you begin an entirely new city. Milestones are also able to be shut off, providing more modern options like nuclear power stations immediately.
Then we get to the most talked-about topic taxes. As the mayor of god you are responsible for determining taxes for various zones and institutions, and the amount of money that’s being spent on public services. This is a flex method, so be sure to adjust your tax rates accordingly to ensure that citizens are content and – in the event that you have not activated unlimited funds and prevented public finances from going into red. Balance of books is crucial in case you’re struggling with this, you may take out at least three loan simultaneously with various repayment terms.
The controls are comfortable The controls are also comfortable. The construction and movement options are easily accessible anytime. It’s a great experience, however if you’re looking for accuracy, pinpointing the exact location where the buildings are constructed can be a little difficult. Cities VR allows you to individually complete empty zoning areas by pressing them even if you’re a long way out however, the character of the motion control mean that you’ll require a steady grip. If this isn’t a problem then you can use your controller in the direction of a painting brush to swiftly paint over the squares, like you would a canvas or use the fill option to instantly fill in that space. So there’s no problem.
Cities: VR does a fine job in adapting the city management system of the Cities: Skylines for virtual reality however the major compromises in mechanics and graphics mean that the adaption of Fast Travel’s can be improved. However, what we have is a solid city-building game that is accessible for players who are new and makes the most of motion controls in Quest 2. The most important benefit from Cities: VR comes down to how much you’re invested in the city’s growth in close-up. There’s no limit to what you can achieve therefore the amount you gain from it is dependent on your personal preferences. However, if I keep game until Quest’s batteries was depleted I was able to give it my blessing.